CAD.CAM

Location:HOME > GIS.GNSS.Hydrological > Introduction

GIS.GNSS.Hydrological

Esri CityEngine 2019.0.5403

cadcamaec@protonmail.com2023-09-20GIS.GNSS.Hydrological78
EsriCityEngine2019-ReleasenotesCityEngine2019.0makesitpossibletoexportdatainglTFforma

Esri CityEngine 2019 - Release notes

CityEngine 2019.0 makes it possible to export data in glTF format, improves export to Unreal Studio, adds support for Oculus Rift headsets in VR output, and revamps the Houdini and Maya plugins. In addition, the old Basic edition of the software has been discontinued.

CityEngine 2019.0 also updates the software’s drawing and transformation tools, making “numerous performance improvements”, and improving workflow when drawing 2D arcs, or drawing polygons on terrain. There is also a new Subtract Boolean tool for 2D shapes.

CGA, the software’s procedural modelling language, gets a range of new operations, including rectify, for aligning buildings at strict 90-degree angles, and resetGeometry, which can be used to repeatedly generate geometry from a single starting shape. You can find a full list of new CGA operations here.

In addition, CGA can now be used to read in data from text formats such as CSV files, and gains new material attributes to support PBR workflows.

In related news, CityEngine can also now import or export in the increasingly popular glTF format for exchanging data for real-time 3D applications, including the PBR material attributes of glTF 2.0.

The Unreal Studio exporter has also been updated to support PBR materials, along with supporting native Unreal landscapes for terrain elevation data, and workflows that require metadata on meshes.

Of the DCC integrations, Palladio, the open-source Houdini plugin, gets support for Houdini Digital Assets, meaning that CityEngine rules can be embedded in procedural assets in HDA format. The software also now integrates with ArcGIS Urban, Esri’s upcoming web-based urban planning system.

Other changes include support for Oculus Rift headsets when exporting CityEngine scenes as VR experiences via Unreal Studio, along with a new integrated tool to batch replace actors and vegetation.

CityEngine generates detailed city models from simple procedural rules, importing data in standard file formats like OBJ and DXF, and exporting in formats including FBX and Alembic.

Although aimed at architects and urban planners – it integrates with ESRI’s ArcGIS platform – the software is also designed for entertainment, and comes with connections to DCC tools and game engines.

In recent years, it has been used on some major movies: Scanline VFX used it for city-destruction shots in Independence Day: Resurgence, and Walt Disney Animation Studios used it on Zootopia.

Download rapidgator
https://rg.to/file/56c432a8038a8e083b2c668e72c2554e/ReCtyEn1905403.part1.rar.html
https://rg.to/file/1cc46d87758d0446d7d6872e7a7c539a/ReCtyEn1905403.part2.rar.html
https://rg.to/file/943d4219a83aeda5a2231a7c9c2e2f7d/ReCtyEn1905403.part3.rar.html

Download nitroflare
https://nitroflare.com/view/D5AF7DC4FC8583F/ReCtyEn1905403.part1.rar
https://nitroflare.com/view/A5AF1302ED9E1D0/ReCtyEn1905403.part2.rar
https://nitroflare.com/view/11A737C1DC66645/ReCtyEn1905403.part3.rar


Comment/コメント

Comment list/コメントリスト

  • No comments/コメントはありません